AI Insights · Timothy · January 2022
Top 5 Dynamic Games on Android in Luxembourg Q4 2021
Discover the performance of the top 5 dynamic games on Android in Luxembourg during Q4 2021 with insights on downloads, revenue, and active users.
Explore the performance of the top 5 dynamic games on the Android platform in Luxembourg for the fourth quarter of 2021, based on data from Sensor Tower.
420: Prison Survival saw a notable trend in weekly downloads, starting with 735 in early October and peaking at 824 in the first week of November. However, downloads declined to 89 by mid-December before slightly recovering to 177 by the end of the quarter. The game experienced a similar trend in active users, starting at 619 and reaching a high of 1.18K in early November, followed by a decline to 233 in mid-December, and ending the quarter at 308.
Roblox maintained a steady performance in Luxembourg. Weekly downloads fluctuated between 171 and 366 throughout the quarter, peaking at 448 in the last week of December. The game’s weekly revenue varied significantly, with a high of approximately $3.3K at the end of September and a low of around $483 in late November, recovering to $1.9K by the end of December. Active user numbers remained relatively stable, ranging from 12.4K to 13.9K.
Merge Animals 3D - Mutant race experienced a promising start with weekly downloads peaking at 743 in early November but gradually declined to around 207 by the end of December. Active users followed a similar pattern, starting at 119 and reaching a peak of 840 in mid-November before declining to around 340 by the end of the quarter.
Oil Tanker Truck Driving Games saw fluctuations in weekly downloads, starting with 118 in late September and peaking at 381 in the week before Christmas. Active users mirrored this trend, starting at 148 and reaching 476 by late December, before a slight dip to 397 in the final week of the year.
Antistress - relaxation toys showed a consistent increase in weekly downloads from 23 in late September to a peak of 328 in early November, before stabilizing around 119 by the end of December. Active users followed a similar upward trend, starting at 269 and peaking at 1.39K in mid-December, ending the quarter at 1.01K. The game also generated modest revenue, peaking at $7 in mid-December.
For more detailed insights and trends on these games, visit Sensor Tower.